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Young Lab for parents and teachers

Nine short games that build AI literacy with a human-centred view: how it works, where it falls short, and how to use it with fairness, honesty and care for others. Neither hype nor fear.

Safety notes

At a glance

GameAgesTimeBig idea
AI or not?Ages 8 to 125 minAI is software that learns patterns from examples; plenty of useful machines just follow fixed rules.
Teach the machineAges 8 to 128 minA model learns only from its examples; missing examples lead to unfair or wrong guesses, and more varied examples fix it.
Spot the fakeAges 8 to 128 minMade-up and generated content leaves clues; the best habit is to ask who made something and why.
Prompt kitchenAges 8 to 127 minClear instructions get better help from AI tools, and personal information never goes in a prompt.
Fair or unfair?Ages 8 to 127 minDecisions made with AI should treat every person with dignity, be explainable, and let a human step in.
Next-word machineAges 13 to 1710 minLanguage models predict a likely next word from patterns in their training text; they don't check facts.
Privacy check-upAges 13 to 176 minPersonal information has value; teens can control what they share with apps, chatbots and people.
Build your first chatbotAges 13 to 1710 minRule-based bots follow the order of their rules; good bots put safety first and hand off to a human.
Career pathsAges 13 to 176 minMany kinds of people and talents shape AI: maths and code, but also care, art, law, teaching and ethics.

How we keep it safe

  • No account, no nameWe never ask who you are.
  • Nothing leaves your deviceEvery game runs right here in your browser.
  • No chatting with an AIJust games you control. No robot is listening.
  • Stamps stay in this browserClear them any time from your passport.

What is stored, and where

  • Only which games were finished, when, and a best score, in this browser's local storage (key "aib-young-v1"). A count of games finished this visit (for the break reminder) is forgotten when the tab closes. No name, age, school or location is ever asked for.
  • Two games have a text box (Next-word machine and Build your first chatbot). What's typed there is processed by the page itself, is never saved, and is never sent to a server or an AI model.
  • No open-ended chat with an AI model, no ads on Young Lab pages, and no embedded videos or widgets from other sites.
  • To clear everything: open My passport and choose Clear, or clear this site's data in your browser.

Calm by design

  • Every game has a clear end. No endless feeds, timers or countdowns.
  • Stamps celebrate finishing, never punish stopping. "Lab days" only counts up; there's no streak to lose.
  • After a few games, Young Lab gently suggests a break.
  • All animation stops when the device asks for reduced motion. Every game works with a keyboard and a screen reader.

If a young person needs to talk: in Canada, Kids Help Phone is free and open 24/7 at 1-800-668-6868, or text 686868. The chatbot game teaches this number as its first, most important rule.

Activity sheets

Each sheet prints on its own page, with an unplugged version you can do with paper and pencils.

Explorers · Ages 8 to 12 · about 5 min

AI or not?

Big idea: AI is software that learns patterns from examples; plenty of useful machines just follow fixed rules.

Learners will be able to

  • Tell the difference between a machine that follows fixed rules and one that learned from examples.
  • Name three places they already meet AI in daily life.
  • Explain why some things are "partly AI".

Talk about it

  • Which answer surprised you? Why?
  • What in our home do you think uses AI? How could we check?
  • Is something better just because it uses AI?

Unplugged version

  1. Walk around your home or classroom and list ten machines or apps.
  2. Next to each, write: fixed rules, learned from examples, or not sure.
  3. For each "learned" one, write what examples it might have learned from.
Open the game

Explorers · Ages 8 to 12 · about 8 min

Teach the machine

Big idea: A model learns only from its examples; missing examples lead to unfair or wrong guesses, and more varied examples fix it.

Learners will be able to

  • Describe training and testing in their own words.
  • Predict how a nearest-neighbour model will guess from its examples.
  • Explain how missing examples create bias, and how to fix it.

Talk about it

  • Why did the robot think the green apple wasn't an apple?
  • If a computer only saw photos of some kinds of people, what might go wrong?
  • Who should decide which examples a machine learns from?

Unplugged version

  1. Draw a big square. Label left to right: green, yellow, red. Bottom to top: long, round.
  2. Draw three red apples (A) and a lime, a lemon and a banana (N) where they belong.
  3. Now place a green apple. Which letter is closest? That is the machine's guess. Is it right?
  4. Add a green apple (A) as an example and try again.
Open the game

Explorers · Ages 8 to 12 · about 8 min

Spot the fake

Big idea: Made-up and generated content leaves clues; the best habit is to ask who made something and why.

Learners will be able to

  • Spot common clues in made-up posts: no source, pressure to share, too good to be true.
  • Spot common glitches in generated pictures: odd text, impossible shadows, extra parts.
  • Use the question "Who made this, and why?" before sharing.

Talk about it

  • Have you seen something online that turned out not to be true?
  • Why might someone make a fake post?
  • Who could you ask when you're not sure?

Unplugged version

  1. Find two short posts or headlines (with a grown-up).
  2. For each, answer: Who made it? Why? Where did the facts come from?
  3. Circle any pressure words, like "share now" or "they don't want you to know".
Open the game

Explorers · Ages 8 to 12 · about 7 min

Prompt kitchen

Big idea: Clear instructions get better help from AI tools, and personal information never goes in a prompt.

Learners will be able to

  • Name the parts of a clear prompt: role, task, detail, tone.
  • Improve a vague request by adding specific details.
  • Recognize personal information and keep it out of prompts.

Talk about it

  • What's the difference between "make it good" and "in five sentences for a ten-year-old"?
  • Why shouldn't we put our name, school or address in a prompt?
  • When is it better to ask a person than an AI tool?

Unplugged version

  1. Cut four strips of paper: role, task, detail, tone.
  2. Write a choice on each and read the full prompt aloud.
  3. Swap one strip at a time. Which change makes the request clearest?
Open the game

Explorers · Ages 8 to 12 · about 7 min

Fair or unfair?

Big idea: Decisions made with AI should treat every person with dignity, be explainable, and let a human step in.

Learners will be able to

  • Judge whether an automated decision is fair and say why.
  • Connect fairness to rights: being seen, being included, asking why, appealing to a person.
  • Suggest a concrete way to make an unfair system fairer.

Talk about it

  • Have you ever felt a rule was unfair? What made it unfair?
  • Why does it matter that a person can check what a machine decided?
  • How can we make sure technology includes everyone?

Unplugged version

  1. Read each story card aloud.
  2. Vote fair or unfair with a thumbs up or down.
  3. For each unfair one, draw or write one fix.
Open the game

Makers · Ages 13 to 17 · about 10 min

Next-word machine

Big idea: Language models predict a likely next word from patterns in their training text; they don't check facts.

Learners will be able to

  • Explain next-word prediction using counts from training text.
  • Describe how randomness (temperature) changes output.
  • Explain why fluent text can still be wrong.

Talk about it

  • Why can a chatbot sound confident and still be wrong?
  • What would happen if the training text were unkind or one-sided?
  • How is your own writing different from next-word prediction?

Unplugged version

  1. Write five short sentences on a page. This is your training data.
  2. Pick a start word. Count which word follows it most often. Write it down.
  3. Repeat until you reach a full stop. Does the sentence make sense? Is it true?
Open the game

Makers · Ages 13 to 17 · about 6 min

Privacy check-up

Big idea: Personal information has value; teens can control what they share with apps, chatbots and people.

Learners will be able to

  • Identify personal and sensitive information.
  • Choose safe settings for location, permissions and passwords.
  • Respect other people's privacy and consent when sharing photos.

Talk about it

  • Which apps on your phone know where you are? Do they need to?
  • What would you never type into a chatbot?
  • How do you ask a friend before posting their photo?

Unplugged version

  1. List the apps you use most.
  2. For each: does it use location, camera, microphone, contacts? Does it need to?
  3. Turn off one permission you don't need, together with a grown-up.
Open the game

Makers · Ages 13 to 17 · about 10 min

Build your first chatbot

Big idea: Rule-based bots follow the order of their rules; good bots put safety first and hand off to a human.

Learners will be able to

  • Design if-then rules and predict which rule will fire.
  • Explain why rule order matters, and why safety rules go first.
  • Compare a rule-based bot with an AI chatbot.

Talk about it

  • When should a bot say "let me get a person"?
  • What's one thing a rule-based bot does better than an AI chatbot? And worse?
  • Who is responsible when a bot gives a bad answer?

Unplugged version

  1. Draw a start box: "Message arrives".
  2. Draw diamonds for questions like "Does it mention 'hours'?" with yes and no arrows.
  3. Put a safety diamond first. Test your chart with five messages a friend writes.
Open the game

Makers · Ages 13 to 17 · about 6 min

Career paths

Big idea: Many kinds of people and talents shape AI: maths and code, but also care, art, law, teaching and ethics.

Learners will be able to

  • Name several AI-related careers, including non-technical ones.
  • Connect school subjects and personal strengths to those careers.

Talk about it

  • Which job surprised you most?
  • What problem in our community would you like technology to help with?

Unplugged version

  1. Pick one career card. Write what a day in that job might look like.
  2. Find one person who does something similar and prepare three questions for them.
Open the game

Going further

Free resources we checked on 9 October 2026. They leave AI Broadsheet and have their own privacy rules; some ask teachers or teens to register.

For adults who want to learn more themselves, AI Broadsheet Labs has free learning paths.